Sunday, April 28, 2013
Wednesday, April 3, 2013
A review of the better eps of Startrek Enterprise: Season 1.
In the short history of Startrek Enterprise, there had been a few episodes that where just watchable in first season my opinion. Below is a list of these and strike through of the sad ones.
I know we have a good knowledge of what the future holds, the issues stand when they bring in something new when it's not even known about or that the plot itself is convoluted and doesn't follow what would be normally the reaction of how Star Fleet would operate.
I would of liked to see the progression of the prime directive, first contact procedures, technology actually failing when they actually needed it, something that actaully created a bit of tension and sort of showed the inefficiencies of the UFoP.
"Strange New World"
A storm traps an away team on an alien
world, while spores cause them to experience psychosis.
"Breaking the Ice"
Malcolm and Travis seek Eisilium on a comet
while T'Pol considers marriage to Koss.
"Civilization"
Archer, Trip, Hoshi, and T'Pol go
undercover to observe a pre-industrial civilization to find they aren't the
first observers there.
"Fortunate Son"
The cargo ship Fortunate was attacked by
Nausicaans and the Enterprise lends a helping hand only to find the crew of the
Fortunate has secret plans.
"Cold Front" Archer finds out a
crewman on Enterprise is helping to fight the Temporal Cold War against Silik
and some of the Suliban.
"Silent Enemy" Archer faces an
enemy that doesn't respond to hails while Hoshi tries to find what Malcolm's
favorite food is to surprise him for his birthday.
"Shuttlepod One"
Reed and Trip are stranded in a shuttlepod
with no foreseeable help arriving before life support runs out.
"Rogue Planet"
Enterprise finds a sunless solitary planet
with a small group of Eska who are hunting wraiths, an indigenous telepathic
shapeshifting species.
"Acquisition"
A group of Ferengi hijack Enterprise, but
Trip, Archer and T'Pol play mind games with the pirates in order to win back
their ship.
"Oasis"
Archer, T'Pol, Trip and Travis find a crew
apparently alive on a ship that crash-landed years ago.
"Detained"
Archer and Travis find themselves
imprisoned in a Suliban internment camp by the Tandarans.
"Vox Sola"
An unknown alien boards Enterprise and
starts capturing crew members, linking them together neurologically.
"Desert Crossing"
Enterprise finds itself aligned with a
terrorist group when Trip and Archer are forced to cross many kilometers of
desert on an alien world.
"Two Days and Two Nights"
After weeks of detours, Enterprise arrives
for shore leave on Risa. While there, Archer encounters a woman who knows more about
the Suliban than she's willing to admit.
"Shockwave, Part I"
The Enterprise is recalled to Earth after
the crew is blamed for the accidental destruction of a colony world. En route,
it is hijacked by Suliban and Archer is transported to a decimated 31st
century.
I know we have a good knowledge of what the future holds, the issues stand when they bring in something new when it's not even known about or that the plot itself is convoluted and doesn't follow what would be normally the reaction of how Star Fleet would operate.
I would of liked to see the progression of the prime directive, first contact procedures, technology actually failing when they actually needed it, something that actaully created a bit of tension and sort of showed the inefficiencies of the UFoP.
"Broken Bow"
First contact with
Klingons; the Enterprise (NX-01) is launched. Archer finds himself in the
middle of a Temporal Cold War.
-This first eps is good, it shows the tension between species and also the development and formation of the crew, but the crew seem not to evolve.
"Fight or Flight"
Hoshi faces her fears on an alien ship
whose crew was murdered, while Malcolm tries to upgrade the ship's defense
system.
-Technology was my like in this, it showed some basic conflicts and struggles, of which seemed to dissapear later on in the season.
"Unexpected"
Trip helps an alien crew fix their engines
only to find himself pregnant.
-If I was expecting this to be bad, in someways it is, but I like the idea of something new'ish, it sort of changes the game, but we never see this race happening again or the situation.
"Terra Nova"
An early human colony on Terra Nova
mysteriously disappeared 70 years ago and Enterprise is sent to find out what
happened to them.
-This was enjoyable because it was something I wondered about what happened for colonies but never actually saw any of their workings, in some way it reminded me of the Voyager episode where the Borg where establishing their own community.
"The Andorian Incident"
Archer, Trip, and T'Pol are taken hostage
by Andorians in the Vulcan monastery of P'Jem.
-The Andorians are an unexplored culture and it's a good feature.
"Dear Doctor" Phlox & Archer
must decide where their morals lie about letting a species live or die from a
pandemic.
-This is good, I like the tension and the decisions that have to be made.
"Sleeping Dogs"
Hoshi, Malcolm and T'Pol board an
unresponsive Klingon ship on decaying orbit into the crushing pressures of a
gas giant.
-Again, it's an episode that is like a story of ST.
"Shadows of P'Jem"
T'Pol is recalled to Vulcan after the
events of "The Andorian Incident". During her final away mission, she
and Archer are kidnapped, leading to a confrontation between Vulcans and
Andorians.
-This flows on from the "The Andorian Incident"eps, and should be viewed like a part two.
"Fusion"
Enterprise encounters a crew of emotional
Vulcans; T'Pol experiences her first mind meld, with unsettling results.
-This is border line. Something new and unheard of, and something interesting.
"Fallen Hero"
Enterprise finds itself under attack while
transporting a Vulcan ambassador.
-I like the political actions.
Ten episodes saved.
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